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Posts Tagged ‘blood spec’

Patch 3.1 has hit the PTR and Shit has hit the fan ladies and gentlemen.  There is a LOT of new stuff a-comin’.  I…wow.  I don’t even know where to start.  Okay, let’s start with us, fellow Death Knights.  What changes will we be seeing?  I’ll be talking about the major documented changes to the class, followed by undocumented changes, and then finishing us off with a look at the various glyphs.  Savvy?

Death knights not your class?  Check out MMOChampion for more.

First: the documented changes.

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With one Death Knight to 80, I decided to revisit a Horde DK I made on my friend’s server in an attempt to play with him.  He momentarily quit to work on his short film, but since it wrapped, he has expressed interest in jumping back in game.  When I last left my undead DK, he was only level 60, while my friend’s character is in his early 70’s.  Time to grab a guide and get going!  Luckily, after two days of playing I’m midway through 63, so I’m not too worried.

I had originally specced the character as unholy, but I decided to try out the blood spec since I had heard a lot of great stuff about it.  This is my current spec on the Undead character, and this is my unholy Draenei’s spec, just to give you an idea of what I jumped from and to.

WHAT I LOVE

What’s great about the blood spec is that the rotation is extremely easy and it provides good results.  Once I have access to more abilities, I think it’ll get even better, but right now it keeps my health at a constant and I’m always overflooded with runic power, which is nice to throw off some extra death coils when I’m down on runes.  My rotation is this:

Icy Touch -> Plague Strike -> Heart Strike -> Heart Strike -> Obliterate -> Death Coil (to finish them off if I need to)

Once again, pretty simple.  I specced into blood worms, which is nice for a steady heal while you fight.  The only problem is that the way I specced, I don’t have a quick “get health back” button yet, so I might respec and get Rune Tape and switch out one of the three bloodworms talent.

What I also like is the 51-pt talent, Dancing Rune Weapon, which is your basic Runic Power dump that lets you do double the attacks.  This is my current “OH SHIT” button and it’s great, though there’s a three minute cooldown, which stops me from using it more than I should.  I save it for special occasions, unlike Unholy Blight which has no cooldown.

Also, I have a talent called Sudden Doom which gives me a 20% chance to be able to cast a free critical hit Death Coil.  I need to get an addon that let’s me know when this procs, but it’s a cool ability.

WHAT I DON’T LIKE

As I mentioned before, your health stays pretty constant if you do the rotation.  The problem is that once I’m thrown out of the rotation and my runes are down, currently I’m screwed.  I haven’t gotten any of my “refresh rune” powers yet, so I’m pretty much tossing out Death Coils until the blood runes appear.  So I miss the massive diversity of the Unholy tree.  I feel far more constrained as of now.  It’s great for leveling – I just move from a bunch of mobs to the next, but with unholy there is far more creativity in the way you play.  I also miss the massive AOE power of Unholy.  Unholy Blight, Desecration, the tree had a lot of AOE fire power.  Blood is pretty good for leveling, but I just miss the toys Unholy has.  Plus, I don’t get a permanent Ghoul, so I barely summon one.

I’m still learning the rotations, so this will probably change, but these were just my initial thoughts.  Both are viable builds and are fun for different people, but I’m glad that I specced Unholy.  Chances are good that when duel speccing comes out, I’ll be building a Blood Tank on that Draenei.

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