Posts Tagged ‘death knight’

Well it’s happened.

I tanked a Heroic Instance.

In fact, I’ve tanked at least five by now.  I’m slowly getting the hang of it, but I wanted to talk about some tips, tricks and strategies I’ve found along the way.

First off, this is my spec.  I really have to go and buy some glyphs, but I was saving my money for my sweet Wyrmrest Accord Red Drake flying mount (which I have now and can only be purchased with Exalted reputation!).  I’m still working towards the Defense cap, which is 540 Defense for a Death Knight. Just some regemming/gear upgrades will fix that.

If you clicked my spec, you’ll see I’m a frost tank, mostly because that seems to be the best AOE tanking choice out there.  I’ve been having a blast learning my new powers and when to use what, and it’s been an interesting experience.  Here is some stuff I”ve learned along the way.


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The second I got home last night, I jumped into WoW to check out 3.1.  First of all, despite the ramant explosions of world servers, the game seems to upload faster.  Maybe I’m crazy.

I was given back all my talent points, so I quickly respecced back into Unholy (my main DPS of choice).  I tried out the “preview talents” option that can be found in Interface>Display, which allows you to mess around with talent points before you save them.  I didn’t experiment much further, but it was a neat new addition. I also didn’t have enough cash to purchase duel spec (since I was about 300g short), I jumped onto my bank alt to sell off my glyphs.

Guys, if you’re an inscriptionists, sell off stuff NOW.  I made over 400g in less than 2 hours.  Do this before the weekend while it’s hot!

While my glyphs were making money for me, I was off to test the new Argent Tournament.  I did a few of the daily quests (don’t worry guys, I’ll throw down some guides later on) and they were really fun.  The new mounted combat was really a blast, and getting to know the strategies for it was a nice change of pace.  It felt sort of like a fast of Pokemon; throw down defense? Or move straight to offense?  In any case, I know I’ll be spending most of my time there.  My only complaint is that the reputation isn’t for Argent Crusade (yet), but rather one of two factions that can be found in Dalaran (Silver Covenent for Alliance or Sunreavers for Horde).  Minor complaint, but the quests were pretty fun and quick to do.  I ran all five of them within 20-30 minutes (mostly due to fly time).

No, I didn’t not run Ulduar.  I don’t really think I’ll have a lot of time for that, I don’t like raiding when Shannon’s around because I’ll be so focused on the game for long periods of time.  But I love that they gave us PVE’rs so much to do.  The small changes to the map, icons, stuff like that are all welcome.  Next I plan on messing around with fishing (maybe getting it up past 75).

Later that evening, with 400g in my pocket, I went to buy my second spec.  I am now an Unholy DPS/Frost Tank.  The playstyle of Frost kinda scares me, it’s so foreign!  But the new powers seem cool.  I’ll definitely have to head over to Elitist Jerks to get their take on it.  But the Duel Spec thing is pretty badass – switching over is awesome as a Death Knight because you don’t spend any mana to do so.  So switching from DPS to Tank based on the situation will be a shit load of fun.  I’ll need to go collect some Tank gear from my various reputations in the meantime, along with requisite Gems and such.

So besides the world server going belly-up every once in awhile, 3.1 is a lot of fun.  The cosmetic changes are once again, cool, Argent Tournament will be a lot of fun to continue to run (in the effort to collect new titles, mounts and the like), and I’m seriously hoping I get a chance to at least check out the first boss of Ulduar.

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Patch 3.1 has hit the PTR and Shit has hit the fan ladies and gentlemen.  There is a LOT of new stuff a-comin’.  I…wow.  I don’t even know where to start.  Okay, let’s start with us, fellow Death Knights.  What changes will we be seeing?  I’ll be talking about the major documented changes to the class, followed by undocumented changes, and then finishing us off with a look at the various glyphs.  Savvy?

Death knights not your class?  Check out MMOChampion for more.

First: the documented changes.


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With one Death Knight to 80, I decided to revisit a Horde DK I made on my friend’s server in an attempt to play with him.  He momentarily quit to work on his short film, but since it wrapped, he has expressed interest in jumping back in game.  When I last left my undead DK, he was only level 60, while my friend’s character is in his early 70’s.  Time to grab a guide and get going!  Luckily, after two days of playing I’m midway through 63, so I’m not too worried.

I had originally specced the character as unholy, but I decided to try out the blood spec since I had heard a lot of great stuff about it.  This is my current spec on the Undead character, and this is my unholy Draenei’s spec, just to give you an idea of what I jumped from and to.


What’s great about the blood spec is that the rotation is extremely easy and it provides good results.  Once I have access to more abilities, I think it’ll get even better, but right now it keeps my health at a constant and I’m always overflooded with runic power, which is nice to throw off some extra death coils when I’m down on runes.  My rotation is this:

Icy Touch -> Plague Strike -> Heart Strike -> Heart Strike -> Obliterate -> Death Coil (to finish them off if I need to)

Once again, pretty simple.  I specced into blood worms, which is nice for a steady heal while you fight.  The only problem is that the way I specced, I don’t have a quick “get health back” button yet, so I might respec and get Rune Tape and switch out one of the three bloodworms talent.

What I also like is the 51-pt talent, Dancing Rune Weapon, which is your basic Runic Power dump that lets you do double the attacks.  This is my current “OH SHIT” button and it’s great, though there’s a three minute cooldown, which stops me from using it more than I should.  I save it for special occasions, unlike Unholy Blight which has no cooldown.

Also, I have a talent called Sudden Doom which gives me a 20% chance to be able to cast a free critical hit Death Coil.  I need to get an addon that let’s me know when this procs, but it’s a cool ability.


As I mentioned before, your health stays pretty constant if you do the rotation.  The problem is that once I’m thrown out of the rotation and my runes are down, currently I’m screwed.  I haven’t gotten any of my “refresh rune” powers yet, so I’m pretty much tossing out Death Coils until the blood runes appear.  So I miss the massive diversity of the Unholy tree.  I feel far more constrained as of now.  It’s great for leveling – I just move from a bunch of mobs to the next, but with unholy there is far more creativity in the way you play.  I also miss the massive AOE power of Unholy.  Unholy Blight, Desecration, the tree had a lot of AOE fire power.  Blood is pretty good for leveling, but I just miss the toys Unholy has.  Plus, I don’t get a permanent Ghoul, so I barely summon one.

I’m still learning the rotations, so this will probably change, but these were just my initial thoughts.  Both are viable builds and are fun for different people, but I’m glad that I specced Unholy.  Chances are good that when duel speccing comes out, I’ll be building a Blood Tank on that Draenei.

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/commonname joins the group

/sets loot for Free for all

Hey guys!  Today, we’re going after the construct Loken and his army of Iron Vykrul in the Storm Peaks instance of Halls of Lightning.  Are you with me lads!?  Then let’s grab a healer, make sure we’re all level 79 and above and we’re good to go!  Set it on normal difficulty this time, if you please.  I’ll mark, but you tank.  Alright! Everyone into the instance!


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I was questing this morning in Storm Peaks (about halfway to 80!) and I came across this really awesome quest that I had to share with you.

Okay, so let me give you the back story leading up to this.  I’m helping out the small Goblin village of K3 (right at the bottom of the Storm Peaks) and one green fellow asks me to check out the mountain village of Sifreldar to find our friend.  I eventually find a Vykrul slave (a large Viking type villian) who asks me to help her out in exchange for the Goblin’s life.  In doing so, I mask myself as an enemy frost vykrul (the villiage is full of these evil female versions) and complete a series of quests to make myself known to the village. 

I end up killing a lot of different Vykrul for sport, I find an injured bear to train and ride around the village, partake in Bear Fighting and, eventually, I’m sent on this quest.  They put me on a giant frost proto-drake and send me soaring up to the skies.  The quest log tells me I have to kill 10 dragonriders, then speak to Thorim (the female Vykrul’s commander) to get further instructions.

This was what the quest ended up like. Keep in mind I’m the one on the left, disguised as one of the female Vykrul. I think you’ll get an idea who I am after awhile.

I’m trying to figure out how to get my UI visible when I record, so next time you can at least see what I was doing. But that was the quest. Now I have to kill Frost Giants. Apparently I’m currently on a huge questline that opens up the Faction the Sons of Hodir. Lots of fun!

I’ll probably share more fun quests with you as I complete them. Hopefully in better quality.

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Well, some of you have probably decided to level up that Death Knight, or if you’re like me, you’ve decided to make it your main.  Questing as a DK is rather easy, since almost every quest (including some of the “Bring Three Friends!” quests) is soloable.  But eventually, you’re going to hit an instance.  Do you know what to do as a DK DPS?  Probably.  But here are some helpful hints and Boss tips that I’ve found rather helpful.  This is for NORMAL RUNS, since that’s the only version I’ve done before.


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The recently-released expansion, Wrath of the Lich King, had many new features.  A new continent featuring a new quest system (which I’ll get into in a later post), an achievement system, a hair salon, new abilities, etc etc.  But one of the biggest additions was Warcraft’s first ever Hero Class, the Death Knight.  And I have started one.  And it’s become my main.

The mechanics for the class has not only changed the way I played the game, but it’s made me pay more attention to what I’m doing.  Prior to starting my DK, I played a dwarf hunter almost all the time.  Excellent for soloing content and damage mitigation, playing the pet-focused class was just fun and easy.  But once I picked up the DK, the hunter suddenly became boring.  Here’s how the class works – imagine, if you will, a warlock (where most of the damage is over time) fusing with a paladin (an AOE plate wearer that heals itself when it does damage).  You apply diseases, spread the disease around multiple mobs using one ability, drop a few AOE attacks, pop some of your fun abilities and voila! Five to six (or even seven to eight) dead mobs at your feet.


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