Posts Tagged ‘duel specs’

With one Death Knight to 80, I decided to revisit a Horde DK I made on my friend’s server in an attempt to play with him.  He momentarily quit to work on his short film, but since it wrapped, he has expressed interest in jumping back in game.  When I last left my undead DK, he was only level 60, while my friend’s character is in his early 70’s.  Time to grab a guide and get going!  Luckily, after two days of playing I’m midway through 63, so I’m not too worried.

I had originally specced the character as unholy, but I decided to try out the blood spec since I had heard a lot of great stuff about it.  This is my current spec on the Undead character, and this is my unholy Draenei’s spec, just to give you an idea of what I jumped from and to.


What’s great about the blood spec is that the rotation is extremely easy and it provides good results.  Once I have access to more abilities, I think it’ll get even better, but right now it keeps my health at a constant and I’m always overflooded with runic power, which is nice to throw off some extra death coils when I’m down on runes.  My rotation is this:

Icy Touch -> Plague Strike -> Heart Strike -> Heart Strike -> Obliterate -> Death Coil (to finish them off if I need to)

Once again, pretty simple.  I specced into blood worms, which is nice for a steady heal while you fight.  The only problem is that the way I specced, I don’t have a quick “get health back” button yet, so I might respec and get Rune Tape and switch out one of the three bloodworms talent.

What I also like is the 51-pt talent, Dancing Rune Weapon, which is your basic Runic Power dump that lets you do double the attacks.  This is my current “OH SHIT” button and it’s great, though there’s a three minute cooldown, which stops me from using it more than I should.  I save it for special occasions, unlike Unholy Blight which has no cooldown.

Also, I have a talent called Sudden Doom which gives me a 20% chance to be able to cast a free critical hit Death Coil.  I need to get an addon that let’s me know when this procs, but it’s a cool ability.


As I mentioned before, your health stays pretty constant if you do the rotation.  The problem is that once I’m thrown out of the rotation and my runes are down, currently I’m screwed.  I haven’t gotten any of my “refresh rune” powers yet, so I’m pretty much tossing out Death Coils until the blood runes appear.  So I miss the massive diversity of the Unholy tree.  I feel far more constrained as of now.  It’s great for leveling – I just move from a bunch of mobs to the next, but with unholy there is far more creativity in the way you play.  I also miss the massive AOE power of Unholy.  Unholy Blight, Desecration, the tree had a lot of AOE fire power.  Blood is pretty good for leveling, but I just miss the toys Unholy has.  Plus, I don’t get a permanent Ghoul, so I barely summon one.

I’m still learning the rotations, so this will probably change, but these were just my initial thoughts.  Both are viable builds and are fun for different people, but I’m glad that I specced Unholy.  Chances are good that when duel speccing comes out, I’ll be building a Blood Tank on that Draenei.

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Big news, WoW fans, big news!  The long anticipated “Duel Specs” are coming in patch 3.1!  Yes, for the first time ever, players will be able to spec their talents for two different specialities, which is perfect for you hybrid classes and/or lovers of pvp!  MMOChampion has a fantastic interview posted over at their site, but I’ll go through the major points here:

  1. All classes will be able to do this, but at the level cap.  Their reasoning is that they don’t want to complicate and burden leveling up for other players.
  2. To set up duel speccing, you will purchase it from a trainer for a one time fee, similar to “Cold Weather Flying.”
  3. To switch between specs you’ll need to be near a Lexicon of Power, which can be found in all major cities.  On top of this, inscribers will be able to actually make a new item that summons one and can be purchasable by non-inscriptionists.  In order to use the item, you and your party will have to summon it (similar to the Warlock’s ritual of summoning). Whether or not the portable Lexicon of Power will be consumable (disappear after use) is not decided.
  4. When you want to respec your talents, you will be respeccing the talents that your character is using at the moment.  If you want to respec your other specialization, you have to switch over.
  5. They will be implementing a gear system called “Gear Manager”!  You can’t save certain gear to certain specs, but you can set up certain “outfits” for certain situations.  So you’d build a tanking outfit, DPS outfit, healer outfit or just an “in town” outfit and switch when the situation calls.
  6. Hunters!  When you switch specs, your pet’s talents will be wiped.  However, there will be no respec costs. They are also building a system so you can summon your pets from their stables without being in a town!  So if you’re jumping from Beastmaster to Survival, you can send your exotic pet to their stable and bring out another beastie!  Nice!
  7. Glyphs will be tied to the talents, so the glyph page will be moving to the talent spec page.
  8. You can save your hotbars!  It will be saved at the same time your glyphs and talents will be saved.
  9. This is another big one – you will be able to mess around with your talents and then save them, instead of making permanant choices up front.  This will let you experiment with ideas and talents before saving the choice.  No more costly respecs to fix that nasty mistake!
  10. The possibility of future specs added in the future.

If you want to test this stuff out, the PTR is coming up soon!  Personally, I’m pretty excited, I kind of want to test out blood and frost and this looks like the best way to do it without screwing up my unholy spec.

Your thoughts?

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